INTERIOR, NIGHT. Several pimply young men gather around a folding table downstairs at the local youth center, bringing with them backpacks, snacks and peculiarly shaped dice. One sits at the head of the table with a cardboard screen shielding a tiny area of tabletop in front of him. The others place little painted figurines on a hexagon covered mat.
Dungeon Master: You enter a large chamber filled with tiny chairs. There are goblins in all the chairs but one. What do you do?
Player: I sit down in the empty chair.
DM: A troll begins to lecture the class.
P: I draw pictures on my notebook and never turn in my homework.
DM: A mark is placed on your permanent record.
P: I ask out the chaotic-neutral half-elf thief.
(DM rolls dice behind the screen.)
DM: She falls in love with you, and you with her.
(DM rolls more hidden dice.)
DM: Unfortunately, you fail your saving throw versus imprudence.
P: What happens?
DM: She gets pregnant. Her parents send her away to boarding school. You never see her again.
P: I sign up for drawing classes and drama club, then start writing for the yearbook.
(DM rolls more hidden dice.)
DM: You fail your save versus hubris.
P: Then what?
DM: You spend twenty years trying to be an artist, only to realize too late that you don’t have what it takes to be the next Picasso.
P: I go to the tavern to seek a quest.
DM: The ogre who owns the kebab shop says you can work the overnight shift and scrub the toilets for twenty copper pieces a week.
P: I attempt to use my Bardic skills to charm him into giving me a raise.
(rolls dice)
DM: He gives your job to a kobold.
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This entry is part of my journal, published January 18, 2011, in New York.